
The world’s earliest kingdoms developed thousands of years ago when leaders began conquering and controlling cities and settlements. Elected leaders and constitutions establish laws for most kingdoms today. Most modern kings and queens do not control the government. Kingdoms are usually broken into smaller territories, such as city-states or provinces, that are governed by officials who report to the monarch. Kingdoms are rarely ruled by an absolute monarch, a single king or queen who makes all decisions for the entire state. Kingdoms can also be small, such as the kingdom of Brunei, which is smaller than the U.S. During the 19th century, the United Kingdom, ruled from London, England, stretched over five continents. Kingdoms can be huge, such as the United Kingdom. There have been hundreds, if not thousands, of different kingdoms throughout history. Kingdoms are one of the earliest types of societies on Earth, dating back thousands of years. A kingdom is often called a monarchy, which means that one person, usually inheriting their position by birth or marriage, is the leader, or head of state. rulers folding to faction pressure sooner or later and never going back.A kingdom is a piece of land that is ruled by a king or a queen. They use the faction for Elective Succession instead and you'll see many A.I. Anyway yes it is the same without Conclave. I'm probably one of the few players remaining who refuse to play Conclave. Sorry for the real world speech, let's focus on the topic again. Too many countries call them self Democracies just because they have an election. This is a very important in modern times.
#FEUDAL KINGDOMS IN BELGICA FREE#
It means government by the people, democracy has something to do with Separation of powers, free press, freedom of speech.Feudal vassals choosing the next King is no Democracy! Please understand and except that. For AI rulers it's way to hard to please every vassal for the purpose of succession law change.Įlective succession has nothing to do with democracy. Just lower the requirements for changing to another succession law. My suggestion to the hole elective problem would be much simpler.
#FEUDAL KINGDOMS IN BELGICA FULL#
One Faction to oust the ruler only available when the council has full authority, but with elective succussion.Īnd another oust ruler faction with no requirements but without elective succussion but it enacts full council authority. When you saying CB you mean a faction, right? Originally this only affected the HRE (which it should), but a few decades into a game will turn most of the Christian realms into mini-HRE's. Which also kinda eliminates one of the biggest points of the game (gaining claims through marriage and pressing them).

try to find a use for weak claims when the other Kingdom will never have a child ruler, regency or female ruler due to having elective.

The worst offender of this whole Elective Monarchy thing is, that you can no longer play the marriage game on a King or Emperor level, because all princes and brides give ony weak claims under elective monarchy.


giving cultures the preferred succession type that seems most historically appropiate. Germanics would prefer Elective Monarchy (except for Norse who would prefer Elective Gavelkind, which would then change to Elective Succession as the Norse feudalize and split into Norwegian, Swedish and Danish).Īrabs prefer Agnatic Open (defaulting to Agnatic Seniority when not Muslim),Įtc. It could even be easily implemented through the cultures.txt with a prefersucc = successiontype.Ĭeltics would prefer Tanistry. Imho the best way to solve this would be giving cultures a preferrance on which succession they use.
